![]() Mac App Store - The Apple App Store for Mac. Just for macOS games you can try these as well: Has no initial fee and monetisation possibilities. GameJolt - Another site for independant developers looking for an audience. No initial fee required to start publishing. Itch.io - This site offers a number of benefits for small and independent developers, and has a very loyal and growing fan base. The setup and integration of the Steam SDK in your app is essential. Steam - This is a major distribution platform that requires you to pay a fee for publishing games. To start with, these sites all accept games for all three targets, Windows, macOS and Ubuntu (Linux): Here's a list of the most well known ones for you to look at (note that some of them will require you to pay a fee to register as a publisher). There are a lot of places where you can share your games on the Desktop targets, and most of them support all three of the major platforms. We can't help you take these decisions, but we can at least point you in the right direction by suggesting some places where you can upload and distribute your games! For example, on Windows you might want to sell your game, while on Android you might want to have it as a free (or ad supported) game. But how? Well, a lot will depend on the platform that you are working with, as each one will have different strong and weak points. ![]() Once you've compiled your game you'll want to share it with people, or even sell it on some stores. This is what you'll be uploading to the internet for people to play. Regardless of platform, at the end you will be left with a file package for your game, for example a. However, we have extensive Helpdesk documentation that will take you through all the necessary steps for each platform, which you can find from the following links: ![]() And I’m sure I’m not the only one who feels this way.What happens next will largely depend on the platform you are targeting and it would be impossible for use to explain it all here in a single tech nlog. I’m not even going to download 8.1 lite because of this, which means that I won’t be buying 8.1 pro for any amount of money since I won’t know what 8.1 lite is like. I think this watermark is really going to work backwards. It’s not worth my time to make crappy games.” ![]() I guess I won’t ever be using Game Maker. Looks kinda crappy with the watermark though. “Woah, that’s a cool game! How’d you make that? I need to go get Game Maker!” Now potential new Game Maker users are more likely to dismiss GM lite as not being worth it. Instead of dazzling them and sucking them in, the watermark will just serve to distract them, and even (if subconsciously) make them think of the game as being low-quality and/or crappy. If you’re showing a great game you made to a friend, even if they didn’t see the opening splash, if they were actually interested in making games themselves, wouldn’t they ask, “Woah, how did you make this?” Then you would tell them “Game Maker” and they’d go from there. Honestly, how many people are going to play a game, miss the opening “made with GM lite” splash screen, but actually see the WATERMARK, then actually ENQUIRE as to what Game Maker actually is, then actually buy it? I’ve seen some lite-made games that looked somewhat respectable, but with the watermark, any sense of pride and dignity in a designer’s creation is completely obliterated. Why isn’t a starting splash screen enough? Why must there be a watermark? It makes every GM lite game with 8.1 look like utter crap. To add insult to injury, from what I can tell, 8.1 has little to no major new functions when compared to 8.0 (except that the lite version now has image_angle, which I’ve gotten around anyway.) And now 8.1 lite has this ridiculous watermark. I was on the fence with $25, but the added 15 bucks on the pricetag essentially blew me clean off that fence (back onto the “not buying it” side.) Why in the world would I pay not $25, but $40 essentially JUST for the 3D functions and data structures? (From what I’ve heard, GM’s 3D functions aren’t even that great, and can only be used to make super-low-poly games like the original DOOM.) I was considering upgrading to GM 8 Pro for $25 or whatever the cost used to be, but now they’ve raised the price to $40. I have been using GM lite since version 7. This watermark thing is simply unacceptable.
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